"Human Supervision and Control in Engineering and Music" |
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Kenji Suzuki with Shuji Hashimoto
Robotic Interface For Embodied Interaction via Dance and Musical Performance
AbstractIn order to realize interactive virtual musical environment for collaborative work between human and machine, robotic interfaces were introduced. The robot can be effectively used for musical performances with motion by the exploitation of the embodiment that can display the refractive motion on stage while producing a sound and music by embedded stereo speakers according to the context of performance. The proposed approach to equip musical instruments with an autonomous mobile ability is providing a new computer music performance in real world.
Research Project OverviewSo far we have investigated KANSEI communication, which is regarded as some terms similar to feeling and sensibility, between human and machine. In communications between humans, the role of KANSEI information is as important as logical information. In case of humans, when particular stimuli are given, we can perceive and understand them. We notice that such information is often processed not logically but unconsciously and involuntary. Such characteristics, rather behaviors might be regarded as KANSEI. Humans have an ability to understand things by intuition. In other words, humans have and often take a method of information processing based on KANSEI. The system with such a communication channel, therefore, requires dealing with KANSEI Information.
Consequently, we focused on an interaction metaphor that robotic
interface
can establish virtual and real world connection. In recent years, we
have
proposed some mobile robot platforms for virtual musical environment.
In
order to realize interactive virtual musical environment for
collaborative
work between human and machine, a substantial interface, robot agent,
was
introduced. The robot can be effectively used for musical performances
with motion by the exploitation of the embodiment that can move around
humans for a companion while producing sound and music by attached
stereo
speakers. Moreover, the robot can display the refractive motion
according
to the context of the performance to create the human-robot
collaborative
performance on stage.
The first idea was to equip musical instrument with an autonomous
mobile
ability for computer music performance in real world. The mobile robot
on wheels performs as an agent capable of communicating by means of
several
channels including sound and music, visual expression and movement.
The robot's behavior can reflect the continuous inputs from complex
external environment so that the robot could perform non-logical
information
processing. Even if each logic process is discriminated by a specified
threshold, the integrated consequence cannot be explained in a simple
manner.
In other words, humans can no longer perceive an action caused by a
combination
of a great number of logical processing as a logical one.
In this article, we describe our research direction introducing some
installations and demonstrations in recent years.
(left) Interaction with humans and autonomous robot at an exhibition
of contemporary art, Genova, 1998
(center) A virtual musical environment by omni-directional mobile robot
with an interface that can detect human's weight shift, 1999
(right) A mobile robot platform for the embodied interaction with
humans,
2000
"Dance with Robot Project"Some robotic interfaces in virtual musical environment are successfully employed in art installations and demonstrations. The system can exhibit a style "human-robot dance collaboration" where the robot moves in concert with the human performer sensing the visual and audio information. The system works as a sort of reflector to create an acoustic and visual space around the moving instrument. Moreover, the robot can display the refractive motion according to the context of performance to create the human-robot collaborative performance on stage. (see [Suzuki et al., 1998][Suzuki et al., 1999][Suzuki et al., 2000])
Related WorksIn such performance systems that allow users to get feedback for the emotional activation in terms of sound, music, image and motion, the flexibility of the instrumentation must be considered. We developed a robotic platform where all the data are exchanged through MIDI data among the components and the external MIDI controller devices with a MIDI cable. Therefore, the user can easily associate with all the components including not only the music and image generation but also the motion control of the mobile robot.MIDI Network: Utilizing MIDI data for robot control
Real-time initiative exchange algorithm for interactive music systemIn the musical performance, it is natural that players exchange the initiative of performance with each other, without spoiling the musical harmony. We have proposed a novel human-machine interface system which allows the smooth initiative exchange between human and machine during the performance. Another advantage of the developed system from the artistic point of view is that the initiative transfer between the human and the system can realize the performance with an unexpected style to stimulate the human creativity bringing novel ideas for the music performance and music composition.
KANSEI analysis of dance performanceThe authors have been interested in interaction metaphors such as multimodal interaction system including emotional affects in interactive dance/music systems. We investigated a method to realize extractions of emotional information from human gestures in real time. The basic ideas of understanding the human motion is based on Rudolf Laban's theoretical work. The motion analysis is involved in mapping physical parameters onto emotional information. We are trying to realize a sort of "KANSEI extractor" as the last goal by extracted emotional information in dance performance with the aid of computer system based on Laban's theory of movement. (see [Camurri et al., 2000])
ConclusionsWe sketch a harmonized human-machine environment where the robot would behave in response to the given stimuli and its internal state in the real environment, and where humans who play with the robot can continuously interact with the robot. The robot is an existence as if intelligence has the embodiment. As humans do, sub-systems inside the robot perform in parallel with multi-modality in real and continuous world. Recently we have been developing a humanoid robot that has an anthropomorphic body, integrating many above-mentioned sub-systems. The embodied interaction between human and the robot can open the next stage of human-machine collaborative musical performance.
Most of these works are supported by the Japan Society for the
Promotion
of Science (JSPS) Fellowships for Young Scientists.
ReferencesSuzuki, K., Camurri, A., Ferrentino, P. and Hashimoto, S. (1998). "Intelligent Agent System for Human-Robot Interaction through Artificial Emotion", in Proceeding of 1998 IEEE Intl. Conf. on System, Man and Cybernetics, pp. 1055-1060.
Suzuki, K., Ohashi, T. and Hashimoto, S. (1999). "Interactive Multimodal Mobile Robot for Musical Performance", in Proc. of 1999 International Computer Music Conference, pp. 407-410.
Suzuki, K., Tabe, K. and Hashimoto, S. (2000). "A Mobile Robot Platform for Music and Dance Performance", in Proc. of 2000 International Computer Music Conference, pp. 539-542
Taki, Y., Suzuki, K. and Hashimoto, S. (2000). "Real-time Initiative Exchange Algorithm for Interactive Music System", in Proc. of 2000 International Computer Music Conference, pp. 266-269
Camurri, A., Hashimoto, S., Ricchetti, M., Ricci, A., Suzuki, K., Trocca, R. and Volpe, G. (2000). "EyesWeb - Toward Gesture and Affect Recognition in Dance/Music Interactive Systems", Computer Music Journal, MIT Press, vol. 24, No. 1, pp. 57-69